Video game consoles included set-top-box-style video game units, but exclude handheld video game devices. The three products that dominate the market are Sony Playstation, Microsoft Xbox, and Nintendo Wii.
Although DOE currently has no plans to set standards for video game consoles, significant per-unit savings (around 80 kWh annually) could be achieved by implementing several simple measures outlined in a study conducted by NRDC. One of these measures - ensuring that the game system enters a low-power mode when not in use - would achieve the substantial majority of the potential savings. There is no know incremental cost to meet this standard, so savings would be seen by consumers immediately. DOE issued a request for information early in 2012 for this product. Game consoles are included in the California Energy Commission Phase 1 rulemaking with an expected rule due in 2014. The ASAP/ACEEE report, The Efficiency Boom, estimates savings of 8 Twh in 2035 and net present value savings of $5.3 billion.
Game console shipments are approximately 21 million per year. In 2008, NRDC and Ecos Consulting found that game consoles consume over 16 billion kilowatt hours per year and that 40% of U.S. households contained at least one video game console .
Timeline reflects state standards from 2001 to present; federal standards from inception to present.